And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Decreased soft attack, hard attack, breakthrough and defense. (this information is out of date the By Blood Alone DLC completely changed air technology). The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Lets talk about strat bombers and whether they are good now. The biggest drawback of strategics are that conquered land takes ages to rebuild. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Taking the country after that was a breeze. i was responding to that second part. This item has been removed from the community because it violates Steam Community & Content Guidelines. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Wings with this mission will participate in land combat throughout the strategic region. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Is there a template that negates this, other than the Ancient CAS? What is better: large or small divisions? Does this modifier work ? I take it it destroys factories, but how does it affect other players more than the AI? Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. the infantry category). Strategic bombers can be fought in the air by fighters. Btw the current war score from strat bombing is completely broken and overpowered. there is no (functional) mechanic in game for escorts/escort efficiency. The Air technology research tree is used to unlock and improve different types of aircraft. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). meanwhile if you just take the right side you're only getting a 30% bonus. Wings with this mission will participate in land combat throughout the strategic region. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Questions, Paradox It's a harrowing death spiral. Has to be performed in the land area on which the port lies. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. . At the same time I will . Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Air supply. Various countries have focuses that grant research bonuses for e.g. No, they're worthless. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Scout planes can only contribute up to 20-30% of intel in a given area. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Create an account to follow your favorite communities and start taking part in conversations. A regiment (vertical column) can only hold batallions of its type (e.g. Are signal company and recon company worth it? on Paradox technology, Legal Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Naval bombers en masse are ridiculous. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Read our Hearts of Iron 4 DLC guide. If so what priority should they be given compared to other aircraft? i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Earthquake relief sale gives you $1000 worth of Steam . Available for: Fighter, Heavy Fighter, Jet Fighter. Irl strategic bombing was very effective in numbers. They can perform Air Recon air missions. This item will only be visible to you, admins, and anyone marked as a creator. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? If yes, then what's the point in picking the day bombing branch unless you really. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Tank designs before 1940 are not included; their design should be similar to the designs listed below. Example: A battle takes place in a forest province (-10% enemy air superiority). This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. 2% comes from radar. Air wings are a group of planes forming an air unit attached to an air base. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play All trademarks are property of their respective owners in the US and other countries. The number of airplanes involved in a port strike is increased by the port strike value (e.g. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. bombing results are fairly noisy. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Are strategic bombers worth building? The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Once the American airforce is decimated, send in thousands of strat bombers. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. That's actually what the US and Britain did prior to D-Day. That will allow them to redeploy wings with up to 200 planes to be located within the region. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. r/hoi4. Putting 2 factories on transport planes should be sufficient for your logistical needs. Thus, there is no need to match CAS wing size with combat widths. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Drops supply from the air to units without supply, preventing attrition to your units. Wings can be split or multiple wings of the same type merged into one in the air base view. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. They said they have fixed this for the 1.4 update but it should still play a large role. So a compromise between those effects is 20-30 CW. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Jump to navigation Jump to . Bomb Scotland's infrastructure into dust and watch them all die. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. If you build air, you do it for strategic bombing or supporting your ships. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. Cripple that economy. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. It may not display this or other websites correctly. Are tactical bombers worth it hoi4? They are super expensive and need to be escorted by Fighters to be worth the cost. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). Use the attrition graph to determine how much reliability your variant equipment needs. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Wings with this The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Available for: All planes, except rocket interceptors, transport planes and scout planes. Since you can't tell your bombers what to target anymore, they're useless. The auto-repair mechanism also means that bigger wings are better. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. See, PDXCON CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Strategic bomber: Destroys enemy buildings, e.g. Note that your bombers may get targeted by State anti-air . open.spotify. When 1.4 comes out I believe tomorrow this will supposedly be fixed. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Single player no, multi yes. Design tip: maximize soft attack and breakthrough. Scout plane: Provides intel on enemy troop compositions. Lovenought 6 yr. ago. Especially important in Multiplayer where front lines have many units in them. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat.